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	<updated>2026-05-03T14:05:29Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://noblehealth.wiki/index.php?title=5_Xbox_One_Exclusive_Games_To_Look_Forward_To&amp;diff=10701</id>
		<title>5 Xbox One Exclusive Games To Look Forward To</title>
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		<updated>2026-04-29T22:05:30Z</updated>

		<summary type="html">&lt;p&gt;AvisKong11259: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: Sea of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorful personality of previous titles, but subtly present nonetheless. Anyone who’s followed Rare for a long time will instantly recognize the degree of care and consideration for the details, both grand and minuscule in equal measure. The glare of the sun as you swim your way back to your ship, the ruffle of paper as you scour your chartered map for the desired island to reach; even the way your on-board lanterns flicker and crackle as the waves collide and risk snuffing out the flames.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But perhaps it&#039;s this deliberate restriction that lends itself to some interesting interactions between players and novel use of player skills as a means at working better together. While the skill at merely turning a map around to show others sounds ridiculously basic, it’s a clever move in context. A means to build bridges between similarly-plucked team-mates and better incentivises Sea of Thieves’ core, principle lesson in working together. Granted the perk is proven moot when, upon agreeing on a particular voyage, you simply get handed the same maps in your inventory, but the physicality of such interactivity in-game is welcome regardless. When it comes to your ship, though, all hands are most certainly on deck. There are sails to align and angle; potential hazards to flag and shout out to the player steering the ship (whom, if the sails are set at full length can’t see where they’re steering, again a nice nudging toward better relationships)…and if worse comes to worse, leaks to repair should you collide. Or even worse, cries of &amp;quot;FRAME-RATE!&amp;quot; -- as I had to do when a teammate is barking compass directions but I have no means to control the stuttering performance -- when the game (on PC) decides to nose-dive from relatively stable 60FPS to, at its worst, the high-teens -- the most notable drops occurring mostly at sea, relatively afar from shore.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The relative lack of gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that the game is still mid-development on many gameplay systems, but that the team is so excited to show the game that everyone wants to show what&#039;s reasonable. For example the island adventuring, the customization features, and most important perhaps -- the loot, are still in-development systems. Those features will be shown as soon as they&#039;re ready, as Rare intends to be as transparent as can be going forw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But didn&#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community&#039;s optimism, after all, and more than a few people thought Microsoft&#039;s strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regarding Microsoft VR by the time the show floor had empt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This might seem nitpicky given Nintendo&#039;s excellent and concise presentation during E3 2017, but the set-up for this one had already been done and all the company needed to do was announce it. The Switch is already gaining a reputation as the home for Wii U games that were ignored because of that console&#039;s technical failures, and Mario Kart 8 Deluxe has already proven that those remakes can be extremely lucrative for Nintendo as well. Nintendo could have probably flashed the Metroid Prime 4 announcement on screen, followed with the announcement of a Super Smash Bros. Deluxe for the Switch, and called it a successful E3 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Previous episodes in Sea of Thieves &#039; Short Haul trailer series include &amp;quot; Creating Clouds ,&amp;quot; &amp;quot; Aboard the Ship ,&amp;quot; and &amp;quot; Instruments .&amp;quot; Each explores an example of how Sea of Thieves tries to bring the player closer to the world in which they&#039;re playing. Instruments talks about how players can add their own soundtrack within the game through gameplay, but how it&#039;s also influenced by social aspects of the game . Creating Clouds shows how [https://seaofthievesfans.com/ Sea of Thieves beginner guide|https://seaofthievesfans.com/] of Thieves is using an ever-present object in virtually every game -- clouds -- in a new way to add depth to the experience. It&#039;s unexplored territory, which pirates would appreci&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AvisKong11259</name></author>
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	<entry>
		<id>https://noblehealth.wiki/index.php?title=User:AvisKong11259&amp;diff=10699</id>
		<title>User:AvisKong11259</title>
		<link rel="alternate" type="text/html" href="https://noblehealth.wiki/index.php?title=User:AvisKong11259&amp;diff=10699"/>
		<updated>2026-04-29T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;AvisKong11259: Created page with &amp;quot;Hi, everybody! &amp;lt;br&amp;gt;I&amp;#039;m Dutch female :D. &amp;lt;br&amp;gt;I really love NCIS!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web page: [https://seaofthievesfans.com/ Sea of Thieves beginner guide|https://seaofthievesfans.com/]&amp;quot;&lt;/p&gt;
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&lt;div&gt;Hi, everybody! &amp;lt;br&amp;gt;I&#039;m Dutch female :D. &amp;lt;br&amp;gt;I really love NCIS!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web page: [https://seaofthievesfans.com/ Sea of Thieves beginner guide|https://seaofthievesfans.com/]&lt;/div&gt;</summary>
		<author><name>AvisKong11259</name></author>
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